Shaman

Shamans resemble the priest class in other games, but shamans in C9 can attack enemies using magic or a magic staff, which doubles as a weapon. Shamans use different means to manipulate the power of the spirits, depending on where they were brought up. After reaching level 20, Shamans must choose whether to become an Illusionist, Elementalist, Taoist, Reaperess, or Demonisher. Click the name of each class to find more information.
Elementalist

Description
- - WIS based
- - Wide area elemental magic
- - Can shift between Circle Shine and Circle Shade (stances)
- - Able to summon spirits (Ifrit, Siaphe, others)
Elementalists are Shamans who specialize in using the natural fury of the elements. They cast powerful spells over large areas and have the ability to summon spirits to aid them. They can also create magic circles to enhance their elemental magic and aggressively corner their enemies. But their casting speed is quite slow, so they must remain vigilant and aware of their enemies while casting.
Weapons
- - Both hands: Staff
Iconic Skills
- - Meteor: This is a powerful skill in which the Elementalist summons a celestial rock to crash into the ground and cause a huge explosion. This is the most destructive skill in the Elementalists’ arsenal and can kill enemies in a large area.
- Lightning Bolt: When Circle Shine is active, this skill becomes Giga Bolt. Both harness the power of air. Lightning Bolt strikes its target area with tremendous force. However, if used while Circle Shine is active, it morphs into an even more powerful skill, Giga Bolt.
- Mana Cannon: This skill can also be used while Circle Shine is active. This creates a powerful mana bomb. While it can be used on the ground, Mana Canon is even more powerful from the air.
- Lightning Cluster: It enhances the power of earth and can be cast while Circle Shade is active. A normal Lightning Cluster releases nine lightning bolts in a circle around the Elementalist. However, if used while Circle Shade is active, it drops three powerful blasts of lightning in front of the Elementalist.
Background
| It was Artesia, the great water dragon, which taught Darwin all of his magic. When Darwin later founded Vimpeli to save mankind after the Genesis War, he decided to train human disciples in the ways of magic so that they would be able to stand on their own feet should they face another serious threat. He selected two disciples to carry out this mission: Embla and Alfrig. Embla was a wise but short-tempered. Alfirg was tolerant, but terribly introverted. Darwin wanted them to help each other and teach magic to other humans, so they taught magic to the people of Vimpeli. Embla improved and developed new forms of elemental magic and was later called Elementalist by her pupils. As time went by, the humans’ selfishness grew and people with power tried to drive out Darwin and his elves. Darwin, disappointed by their ungrateful behavior, disappeared and his two disciples left Vimpeli. In a rage, Embla set fire to the houses of the men with power in Vimpeli as she fled the city. Alfrig, not wanting to give up entirely, gathered his and Embla’s pupils and took them to Ikejans Isle. Embla traveled all over Glenheim in search of Darwin and the elves, but was never able to find them again. Although Alfrig introduced Elementalist to the world later on, it was Embla was really the root of the Elementalists…(omitted) -Treasure Hound Guild Guide, Class Change, Chapter 13, Elementalist- |
Taoist

Description
- - STR or WIS based
- - Can use both physical and magical skills
- - Multiple dazing attacks
- - Wide-range melee attacks
Taoists are Shamans who neutralize enemies by harnessing the strength of the spirits. They have a wide attack range and employ paralyzing strikes to turn the tide of battle in their favor. They have quick charge skills and deadly attacks that are particularly effective against ranged and magic-using classes. Therefore, this class suits Shamans who enjoy getting close enough to their opponents to debilitate them.
Weapons
- - Both hands: Staff or Rod
Iconic Skills
- - Spirit Rage: This skill allows them to quickly close the distance between them and their enemies, dealing punishing attacks in the process. This skill relies on physical power and, when used, allows the Taoist to evade long-ranged attacks.
- Spirit Charge: It harnesses nearby energy to generate a powerful wave. This Shocks any nearby enemies while it charge and finally explodes to inflict even more damage.
- Soul Burn: It let the Taoist summon eight magic orbs that inflict significant damage on their enemies. Enemies struck by these orbs cannot use any active skills for eight seconds.
- Velvet Spin: This allows the Taoist to use her weapon to defend and rapidly attack. This injures nearby and blocks long-ranged attacks, while also letting the Taoist counterattack with energy orbs.
Background
| One day, the spirits revolted and kidnapped Brahmi. Afraid of losing her most promising offspring, the shaman went to rescue her leaving Kamali in charge of spreading Akene’s will with only Anashti there to protect her. Anashti, the selfless daughter that she was, accepted her mother’s request and began to live as a guardian to her older sister. When the continent was split into nine pieces by Rahkdan, shamans came to Glenheim to restore the flow of life. Anashti became a leader of a small group of shamans that had powerful physical attacks. They were known as the Taoists…(omitted) -Treasure Hound Guild Guide, Class Change, Chapter 15 Taoist- |
Illusionist

Description
- - WIS based
- - Combo attacks with the Illusion Blade
- - Wide shield
- - Wide area magic attacks
Illusionists are Shamans who specialize in using spirits to perform their bidding. They can summon giant maelstorms and hurl blades of psychic energy at their enemies. As a defensive measure, they can summon illusions to distract enemies and shields to absorb damage. Therefore, this class Suits shamans who are flexible enough to use both offensive and defensive magic.
Weapons
- - Both hands: Staff
Iconic Skills
- - Phantom Tornado: It generates a massive tornado that sucks in any enemies in front of the caster. This is the most destructive skill in the Illusionists’ arsenal and can kill enemies in a large area.
- Alluring Illusion: This skill let the Illusionist summon a phantom that distracts enemies. This deals even more damage when it is combined with Phantom Crash to make the phantom explode.
- Soul Volley: It summons orb-shaped energy shots which they then hurl at enemies. This deals great damage and has a high rate of fire, but is not very accurate, so it is only useful when fighting large crowds of enemies.
- Soul Aura: This skill creates a barrier around the Illusionist that can block enemy attacks. Illusionists and their allies are protected within the barrier, but enemies can destroy it if they damage it enough.
Background
| The root of Palacio, the great tree of life, were nested deep within the forest of the Dragon Mountains. Palacio was the birth place of elves and the resting place of the gods. The tree was nourished by the blessing of Akene and gave life to all the creatures of Glenheim. Nestled in the knotted branches of Palacio was a mysterious little girl named Illu. Gardener for Palacio and maid for the gods and elves, Illu was highly skilled in the ways of the phantom and Illusion. Anyone that tried to get in the tree of life was turned away by her deceptions. When Rahkdan attacked Glenheim, the ground cracked open and destroyed the life giving roots that Palacio had grown from the centuries. Illu was left alone until she met a group of shamans who were trying to find the old tree of life. Illu’s phantom and illusion skills were combined with a shaman’s spell, and thus, the Illusionist class was born…(omitted) -Treasure Hound Guild Guide, Class Change, Chapter 14, Illusionist- |
Reaperess

Description
- - STR based
- - Uses scythes very effectively
- - Causes bleeding
- - Very elusive
Reaperesses are Shamans who fight with scythes. They’re filled with the energy of dark spirits. They lack the strong defense and evasion techniques of the other classes, but they more than make up for this shortcoming with their powerful attacks. Their excellent mobility allows them to perform quick attacks that cause deadly bleeding, helping them win in even the fiercest battles. This makes the Reaperess a great class for Shamans who want to exploit their enemies’ weaknesses and drive them back.
Weapons
- - Left, Right: Scythe
Iconic Skills
- - The Reaping: This skill relies on a combination of powerful physical skills and sharp scythe to perform a devastating combo. This increases the chance of a critical hit, and long-lasting bleed damage puts the enemy in even more danger.
- Venom Strike: This is a skill where they use the scythe to strike a downwards blow that causes an explosion of dark energy. The dark energy lingers for a moment and the bleed from the first hit grows more severe the more the skill is trained.
- Bone Shatter: It allows them to perform consecutive downward strikes with their scythe. The chance of a critical hit increases as the attack progresses, and the more this skill is trained, the worse the enemies bleed.
- Bladed Wing: This is a skill that the Reaperess performs a powerful spin attack to severely damage all nearby foes. The more this skill is trained, the larger the range becomes and the greater the damage.
Background
| Anashti, the selfless daughter of the shaman Diondra, accepted her mother’s and began to live as a guardian to her older sister. Her followers, impressed by her physical skills, become protectors as well. They were known as Taoists. As time passed, some of these Taoists became corrupt. Physical power wasn’t enough for them, and they began to reach out to the dark spirits. They threw down their staffs in favor of sharp scythes. Their prayers for harmony turned to a lust for blood. The leader of the shamans prevented these dark mage from leaving the forest of the spirits. They remained isolated and soon the world slowly started to forget them. It wasn’t until the Great War that the dark shamans began to show their faces in Glenheim again. Feared by many, they earned the title of Reaperess…(omitted) -Treasure Hound Guild Guide, Class Change, Chapter 15, Reaperess- |
Demonisher

Description
- - WIS based
- - Close striking magic
- - Long-ranged spiritualism
- - Transformation magic
A Demonisher is a Shaman who puts the power of souls into the Evil Eye to do battle. The attack damage is relatively lower than other classes, but the long-ranged magic and special effects can help Demonishers lead a battle effectively. Therefore, Demonisher suits Shamans who enjoy both long-ranged and melee combat in combination with other various combat abilities.
Weapons
- - Both hands: Evil Eye
Iconic Skills
- - Soul Increase: Soul Increase lets the Demonisher rush the enemy at high speed and throw beads of soul. The beads of soul chase the enemy faster and more persistently if the Demonisher polishes them more.
- Agonizing Thorn: This skill summons the cry of the dead from a desired position. If the Demonisher learned the Agonizing Thorn Expertise skill, she can use Agonizing Thorn while dashing.
- Soul Lash: It focuses the massive power of souls into the Evil Eye and shatter the enemy in front of the Demonisher. This is the most destructive skill in the Demonisher’s arsenal with its wide range.
- Over Soul: It lets the Demonisher to inhabit a powerful soul and transform to another being. When transformed, the Demonisher radiate great energy and some skills have enhanced effects. In particular, it enhances melee skills like Evil Eye Upper to demonstrate destructive power in close combat.
Background
| The Ikejans Mages developed the Evil Eye to fight the monsters that plagued the continent. It was their hope that this new tool would help them communicate with the spirits, but the results were not as expected. The Evil Eye didn't help communicate with the spirits, and it reacted to the power of souls and unlocked the power to use a new kind of ability. Some Shamans were captivated by the potential of the Evil Eye and started researching how to harness the power of souls. They no longer cared to communicate with the spirits. This caused friction between those who wanted to harness the power of the Evil Eye and the Shamans who rejected tampering with such delicate power. Eventually, the disagreement resulted in some casualties and the Shamans imposed sanctions on the use of Evil Eye. However, some Shamans hid behind the shadow of Paulo, one of the Ikejans Mages, and continued to research the power of the Evil Eye. Time passes and Glenheim was in danger. The Shamans who were doing the research on the Evil Eye called themselves Demonishers. They proved to be fearsome guardians that struck terror in their enemies across the world…(omitted) -Treasure Hound Guild Guide, Class Change, Chapter 16 Demonisher- |
